I've been hopping around worlds for 2 hours or so now, running around all the rooms on all of three floors. Attaching a cave goblin wire creates a Light orb, giving players an additional 104 crafting experience.. Posts: 4,311 . d2jsp Forums > Other Games > RuneScape > Fix A Magical Lamp In Dorgesh-kaan > Elite Clue Help. Repairing 1000 lamps grants an additional 5000 Firemaking experience. The lamp clue is like Jagex friend-zoning you from the reward, you just wanna see its big beautiful chest but they make you drop it instead. Lamps in Dorgesh-Kaan act as light sources for the cave goblins. Group: Member. The second is to steal from the chests in the city, which requires 52 or 78 thieving (depending on the chest). Then in the town, go to the second floor, and run around to the houses looking at the lamps inside the houses. With no war or difficulties from the outside to hinder its growth, Dorgesh-Kaan has become one of the largest cities in RuneScape. You can pick into oldaks average chest ( 52 thieving ) and it has light orbs in it, lit or empty ones are both in his chest. When you find a broken lamp, use your light orb on it and done. Press question mark to learn the rest of the keyboard shortcuts. When a player has replaced 100 light orbs they will receive the message "You have replaced 100 orbs and have gained extra experience." The city can only be accessed after completion of Death to the Dorgeshuun quest. Players can repair a broken lamp by using a light orb, which requires level 52 Firemaking and grants 1000 experience per lamp fixed. Ollu #1 Sep 8 2016 02:01pm. The city itself is very large, rivaling other capitals such as Keldagrim and Varrock. I'm always frustrated when I am doing a sherlock challenge of Fixing a magical lamp in Dorgesh-Kaan. To punish them, their god, Bandos, banished them beneath the surface. They can be used for training firemaking because occasionally they can break. By using our Services or clicking I agree, you agree to our use of cookies. Then players can use a Light orb on them to fix it. Just run a lap around the upper story. It has a very low requirement (52 firemaking) for regular accounts and for ironmen accounts is more difficult than the master sherlock clue that requires the player to create a light orb. Fix A Lamp In Dorgesh Kaan. Adding a cave goblin wire grants 104 xp and also requires level 87 Crafting. Level 87 Crafting is needed to create an empty light orb by using a glassblowing pipe on molten glass, giving 70 Crafting experience. I've been trying to find a broken lamp for days now (not an exaggeration) and still haven't found one. 52 Completion of Death to the Dorgeshuun: Light orb: … The city itself is very large, rivaling other capitals such as Keldagrim and Varrock. [view] Dorgesh-Kaan is the capital city of the Dorgeshuun cave goblin tribe. At this point, I've just given up and turned the elite clue into a master. There are plenty on each world, you just gotta look closely - use a stamina and it only takes a couple of minutes. Level 52 Firemaking is needed to fix a lamp, giving 1000 Firemaking experience. Light orbs can be used to fix magical lamps in Dorgesh-Kaan, by using an empty light orb on a piece of Cave goblin wire. Light orbs can be used to fix magical lamps in Dorgesh-Kaan, by using an empty light orb on a piece of Cave goblin wire. I've been hopping around worlds for 2 hours or so now, running around all the rooms on all of three floors. Eventually, they grew tired of the constant fighting and refused to fight for their god any longer. Level 87 Crafting is needed to create an empty light orb by using a glassblowing pipe on molten glass, giving 70 Crafting experience. Cave goblin wire can be obtained three ways, all of which are through the use of the Thieving skill. Is your feature request related to a problem? Occasionally the lamps break and need to be repaired. The city is two stories tall, with the bottom level containing many side chambers where goblins live and work. The community for Old School RuneScape discussion on reddit. Can this clue be removed or replaced with a different sherlock clue? Don't elite clues only require 44 rc for natures? Then grab a tinderbox and a lantern, go into lumby basement, and travel to dorghesh-khan. As part of an elite clue step, Sherlock gives the task 'fix a magical lamp in Dorgesh-Kaan'. Getting the orb is easy enough, but finding a broken lamp takes forever. This clue is heavily based on rng, which is terrible. Dorgesh-Kaan is lit by a complex system of magical ligh… Hopping doesn't do anything because its personalized to your character. Join us for game discussions, weekly events and skilling competitions! Simply hopping worlds and it takes no time at all to get one, New comments cannot be posted and votes cannot be cast. I agree the step sucks but i cant imagine you are looking for 2 hours. tl;dr: Clue should be removed/replaced since it is HEAVILY rng based, skill reqs are too low for normal acc to be considered "elite" and too difficult for iron acc to be considered "elite". Getting the orb is easy enough, but finding a broken lamp takes forever. In my opinion, the RNG involved in finding a lamp can make this step unnecessarily tedious. Or find a spot with a lot of lamps in sight and hop around. Light orbs can be used to fix magical lamps in Dorgesh-Kaan, by using an empty light orb on a piece of Cave goblin wire.Level 87 Crafting is needed to create an empty light orb, which gives 70 Crafting experience. The city itself is very large, rivaling other capitals such as Keldagrim and Varrock. The tough part should be getting the skill level and obtaining the lamp, not running around fruitlessly hoping to be blessed by rngesus. Eventually, they grew tired of the constant fighting and refused to fight for their god any longer. Adding a cave goblin wire grants 104 xp… Gold: 10,776.50. Either way, this clue seems like it is too easy to belong in the "elite" category for normal accounts and is more difficult than "master" tier for ironmen accounts. 2018-12-29 22:57:47 [Thread-7] WARN n.r.c.p.cluescrolls.ClueScrollPlugin - Encountered unhandled clue text: Fix a magical lamp in Dorgesh-Kaan. The Dorgesh-Kaan Republic is the capital city of the Dorgeshuun cave goblin tribe. They have updated it to have more broken lamps. Cookies help us deliver our Services. Other quests later in the series (like Another Slice of H.A.M) allow use of certain features of the city (like the train to Keldagrim). Yeah, there's always a Brocken lamp. The city's design is very intricate, and its maze-like layout and strange architecture often confuse those visiting the city for the fir… Suggestion. These lamps are located all around the city of Dorgesh-Kaan. 52 Completion of Death to the Dorgeshuun: Light orb: … OSRS is the official legacy version of RS, the largest free-to-play MMORPG. The lamps are inside the buildings, they are not the street lamps. Level 52 Firemaking is needed to fix a lamp, giving 1,000 Firemaking experience. Empty light orbs are made with molten glass and level 87 crafting, giving 70 experience when doing so. They serve as a lightsource for Cave goblins. The community for Old School RuneScape discussion on reddit. The first is to pickpocket the cave goblins inside Dorgesh-Kaan, which requires 36 Thieving. When a player has replaced 100 light orbs they will receive the message "You have replaced 100 orbs and have gained extra experience." This is just another example of terrible dead content being forced onto the players. OSRS "Fix a magical lamp in Dorgesh-Kaan" 02/02/2017 As an elite clue scroll step, Sherlock gives a challenge of 'Fix a magical lamp in Dorgesh-Kaan". To repair the orb, start by making a dorgeshuun lightorb, then add some filament (which you can get from the wire machine in the south-west of the city). Press J to jump to the feed. During the God Wars, the Dorgeshuun were a war-like race. Once there, they abandoned their violent way of life and slowly, over thousands of years, built Dorgesh-Kaan. Adding a cave goblin wire grants 104 xp. Level 87 Crafting is needed to create an empty light orb, which gives 70 Crafting experience. Fix a magical lamp in Dorgesh-Kaan. Level 52 Firemaking is needed to fix a lamp, giving 1000 Firemaking experience. The first is to pickpocket the cave goblins inside Dorgesh-Kaan, which requires 36 thieving. Who better to fix the lamps then a hero like yourself? This is needed to make a light orb and complete the Elite clue step "Fix a magical lamp in Dorgesh-Kaan.". New comments cannot be posted and votes cannot be cast. As part of an elite clue step, Sherlock gives the task 'fix a magical lamp in Dorgesh-Kaan'. Built entirely in the swamp-like Lumbridgeundergrou… 52 : Completion of Death to the Dorgeshuun: Light orb: Burn a yew log. Light orbs can be used to fix magical lamps in Dorgesh-Kaan. Please describe. There are 103 lamps located throughout the city. The bonus received is 5,000 Firemaking experience. Once there, they abandoned their violent way of life and slowly, over thousands of years, built Dorgesh-Kaan.With no war or difficulties from the outside to hinder its growth, Dorgesh-Kaan has become one of the largest cities in RuneScape. elite sherlock clue - fix magical lamp in dorgesh-kaan Can this clue be removed or replaced with a different sherlock clue? There are definitely not plenty on each world lol. Fix a magical lamp in Dorgesh-Kaan. Adding a cave goblin wire grants 104 xp. No point in having one task that takes ages to complete. Built on the second floor are many free-standing houses and public buildings, including the Council Chambers and local school. I think the top floor has the most (broken) lamps and using the tele spheres also helps. Joined: Oct 12 2007. hi and thanks for watching.. by the way each 100 lamp you repair youll get 5k xp extra. Can there just be at least one broken lamp per world? Add Reply New Topic New Poll. Join us for game discussions, weekly events and skilling competitions! Dorgeshuun quest looking at the lamps inside the houses, yew logs: a! Rc for natures different sherlock clue - fix magical lamps in Dorgesh-Kaan ' an exaggeration ) still. Or so now, running around fruitlessly hoping to be blessed by rngesus logs: Cook swordfish. The constant fighting and refused to fight for their god, Bandos, banished beneath. 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