When watching his Pokemon Platinum damageless video I was thinking: "That was fun, but can you beat MHW damageless? It can be removed immediately by using a Nulberry. If I attack an Anjanath is the fire damage affix all that's being negated? Refer to Sharpness, Weapons and Monsters for more information on these multipliers. Each part on a monster has innate damage modifiers on it for each damage type. Weapon Sharpness is split into discrete colors (see below). Armor with high resistances to certain elements will cause you to take less damage and reduce the effects of Elemental Blights. Damage numbers will show a small star symbol under critical damage hits. This will make cutting Monster parts easier (blade weapons only) and lower the chance of an attack being deflected.There are 7 levels of Sharpness. Physical damage is based on a weapon's attack power and the … If they hit a monster's head, they deal Stun damage. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot. We take … Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Recent Updates: Rajang added. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. With the Critical Element or the Iceborne-only True Critical Element Skills active, a special critical hit multiplier will apply to the Elemental portion. Purple - The seventh level of Sharpness. Defense, Understanding Each time an Ailment's threshold is reached, the Ailment triggers and the Monster's threshold value increases. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. You must have the Critical Element skill active for it to apply to Elemental Damage or the Critical Status Skill to apply it to Status Damage. Rolling through water will remove it instantly. Some monsters possess resistances that change during the course of a fight because of breakable defenses. A positive Affinity value denotes the chance for an attack to "crit," which applies a bonus of 25% to Physical (Raw) Damage. In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment. Preparation, Gathering When an attack makes a Feeble Hit, damage is reduced. A negative value, on the other hand, denotes the chance to "blunder," which applies a penalty of 25% to Physical Damage. Monsters also have raw damage, which is offset by the hunter's Defense stat. The only exception to this is Poison. Some also stack on top of Skill effects, with some limitations. Its the only element in the game that is usually weak to itself. Beneficial Status Effects that appear on the Player and Allies are granted by Items, the Canteen, Hunting Horn Melodies, and the Coral Orchestra Palico Gadget. All attacks will be successful unless striking some monsters hard parts (particularly on Master Rank monsters). The following Skills and Effects can be used to improve Elemental Damage performance on Weapons. Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). 10 Most Powerful Weapons In Monster Hunter: World, Ranked. The unique feature of the Gunlance is its capability to shoot explosive shells onto monsters. See Skills for information on how to boost Ailment performance or resistance. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. A Monster's weak-points are detailed in the Hunter's Guide Monster Manual once you reach level 1 research for that Monster. This mod displays the damage breakdown and DPS of your current team. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. Effects and Hazards, Palico If a Hitzone is not weak to a specific Element (i.e. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster. OR is the overall damage from the weapon being lessened due to it being a fire type weapon? With the exception of Stun, each of these is wielded by a Weapon in place of Elemental damage. At Red Sharpness, the Gunlance cannot shell. After the table, there are also some informational tidbits about Monster Weaknesses. Please note that guarding against roars, wind pressure and tremors does not cost any Sharpness. Being too close or too far (i.e. Please note that Affinity ONLY applies to Raw Damage under normal circumstances. A few dozen giant monsters, to be exact, all of which have unique personalities and attack patterns. Monster Hunter World Combat Guide – Damage Calculations, Evading, Defense Tips, Capturing and Trapping Monsters By Editorial Team Jan 24, 2018 Sep 28, 2018 Share Share Many of these Effects have counterparts that are granted by Skills, but they are distinct as they require different specific actions to trigger while out in the field. Some important things to note when considering Elemental Damage against Monsters. At the end of weapon swing. The. This is where most attacks will be successful. It is more than reasonable for some weapon to deal much less damage than other weapons. Just because a monster uses fire does not mean it is weak to water. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage. Frequently, it is also weak to Thunder and Ice. Effluvial Buildup lowers the Player's maximum health. Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. The following are the five types of Elemental Damage that can be wielded by Hunter Weapons or Monster attacks.See Status Effects for more information on their corresponding Elemental Blights and Elemental Resistances for information on defending against Elemental attacks. That gives me 100....where does the 149 come from? I don't understand I have a weapon with 363 atk power and one with 462 a big differrence but on the same monster (great jagras ) I aproximately do the same amount of damage is there something i did not understand ? Taking Ice damage can cause Iceblight which increases Stamina use. and when I play melee, there is red flashing light when you have affinity. For example, hitting a Great Jagras' tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield: x 1.2 (Sharpness multiplier for green-level sharpness - non-elemental), x 0.26 (Combo Move multiplier for Great Sword's Wide Slash attack), x 0.45 (Monster Part multiplier for Great Jagras' tail against Cut Damage). Waterblight slows down the Player's Stamina recovery. It is a game with a variety of playable weapons/builds and not all of them focus on dealing damage. In the world of Monster Hunter there is a lot more that goes into hunting than bashing and slashing one's way to victory. Remove them as quickly as possible using the appropriate items or actions. Overview, Palico Some weapons or attacks for specific weapons may consume Sharpness at a faster rate. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. White - The sixth level of Sharpness. In the case of Elemental Ammo striking a critical hit (Affinity,) the critical hit multiplier will normally be applied to the Physical portion only. Many attacks will be deflected. Monster Hunter: World, you may have gathered, is a game about hunting monsters. The elemental weakness chart is a simplification of how it actually works. A Redditor releases a visual chart detailing the effect of earplugs in Monster Hunter World, showing which level of earplugs negate the roar impact of each monster… Can anyone help me understand the use of the skill? To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. it's a monster hunter game, not a wow raid This is so accurate it hurts. The overlay will not be visible in fullscreen so use borderless windowed or windowed. When wielding a Blademaster Weapon is is important to keep it at its maximum … The formula for the Damage displayed from Elemental Ammo is: Attack / Weapon Type x Motion Value x Body Part+ (Attack + Skill Bonus) / Weapon Type x Motion Value x Body Part. Combat, Damage Elemental Damage is normally not affected by a weapon's Affinity. All attacks will be successful unless striking some monsters hard parts. Those sharpness multipliers are totally wrong and way off. The Bow may have an Elemental attribute. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. 1 Information taken from a Reddit post made by user mltsquigs and confirmed ingame. Dragonblight negates the Player's Elemental and Abnormal Status Damage. What I'm trying to determine is if it's in my better interest to use a really high power weapon (even with a fire affix) versus using an equivalent GS with ice or water affix that has significantly LESS attack power. For the weapons that have "fire (180)" dimed out. For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. Recovery can be sped up by continuously using movement input. Why is slime even mentioned (in dragon element).... Its not ingame, and hopefully NEVER will be. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. See Augmentations and Upgrades for information on improving the equipment in your arsenal, including Weapons.See Elderseal as well for endgame hunting and Free Elem/Ammo Up for information on weapons with greyed-out Elemental and Status Damage. It has high guarding power that is one of the most notable in Monster Hunter World. At the start of weapon swing, Yellow Sharpness. Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. It can be removed by rolling up to seven times on the ground, or by using a Nulberry. Recovery can be speed up by continuously using movement input. The attack that wakes up a monster will get a damage bonus. When affecting Monsters, Abnormal Status damage from Weapons work by building up to a threshold, whereupon the Ailment will trigger. The Shara lance against Behemoth's back legs deals 22 damage so the math checks out. Some can also be inflicted on Monsters by Weapons which wield the corresponding status damage. Note that with the Critical Draw skill you will always Crit on a draw attack. Ailment Coatings for Bows and Ammo for Light and Heavy Bowguns have a 100% chance of applying buildup. Calculation, Evasion and Are abnormal status effects an element or not? It can be removed by rolling up to three times on the ground or into water, or by using a Nulberry. Ammo comes in many types - some with multiple levels - and allows a Hunter to deal Raw (physical) and Elemental Damage, apply Status Effects, and support Allies.. Ammo and the Item Pouch They said the raw damage for the Buster Sword III is 149. Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster: *Charge Blade with Elemental Boost doesn't lose Sharpness when guarding. This page says that a lance "using cut damage in a blunt hitzone" has a "significant penalty" to damage, and Kiranico and the Fandom MH wiki say that lances can use blunt hitzones (or 72% of them) if they're much better than the cutting one. Refer to Affinity to see how it can affect displayed damage numbers. The Physical weakness of a Hitzone does not affect it's Elemental weakness, and vice versa. When an attack makes a Critical Hit, additional damage is dealt. Sharpness now … The Elemental component is calculated much like Physical damage in that it begins with the current value for Attack, and is subjected to both a Weapon type multiplier and a Combo Move multiplier.1 Skills that boost Elemental Damage increase this starting value taken from Attack, before the Weapon type multiplier is applied. So I just learned that matching up elemental weapons to a monsters weakness isn't always the best bet, and that it's probably better to use fast weapons if you want elemental damage and try to stick with base damage for slower ones. Blue - The fifth level of Sharpness. This means that, for the most part, Elemental Damage is a flat addition to a weapon's damage. Like with raw damage, your elemental damage will differ depending on where you hit the monster. This application calculates damage numbers you can expect to hit in Monster Hunter: World. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. These Weapons require a skill called Free Elem/Ammo Up in order to take effect. Can the player inflict elemental blights (or anything similar) to monsters, or a elements just straight damage? Attacks will be even more successful unless striking monsters hard parts. Stun buildup is caused by particular weapon attacks, sources of Blunt Damage when dealt to the head, and Flash Pods. Each monster has weaknesses and resistances that will cause it to take more or less damage from specific sources. There are also other sources of damage such as Fixed damage and Status damage. But from what I've tested in World it seems like lance always does the normal cut hitzone damage, even against parts with high blunt hitzones. If i'm doing this right the buster sword has a attack power of 480. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted. Elemental Damage in Monster Hunter World: Damage Elements, and Monsters weak to them - Every Element Explained. Extremoth is more like a WoW raid, other than it's a stupidly easy one. Iceblight increases the Player' Stamina consumption. Some weapons have an abnormal status attribute instead of an Elemental attribute. Monster Hunter: World - DPS Overlay. Unlike Physical damage, Elemental damage is not affected by Motion Values. Thunder Element is usually strong against Water and Dragon, but weak to Ice. This chart should be used to compare different weapons of a specific weapon type against a certain monster. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. In prior games, an elemental weakness could generally be considered 20 and above. The Zombified status eliminates damage reactions and allows you to regenerate health automatically, but with some caveats. Weapons were divided into two different classes: melee and ranged. It can be removed immediately by using a Green Herb or Mixed Herb (G+R), This Status Ailment is exclusive to the Event Quest RE: Return of the Bioweapon. The weapon type modifiers are as follows: To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD. Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: The following attacks also deal Severing damage: Tails can only be cut by Severing damage. Monster Hunter World features 31 Large Monsters, both old and new, and an additional 17 Small Monsters. Green - The fourth level of Sharpness. Different colors provide different multipliers to the damage dealt by the player. The following is a display of several individual pages. just fight monsters like normal you goon. Ailment resistances can be found in the ingame Monster Field Guild along with Elemental Resistances. The higher the Hitzone value, the weaker it is. Displayed Damage numbers are an addition of both Physical and Elemental Damage (if any). Our guide outlines every monster … Gadgets, no weakness to a specific element on their Hitzone, True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier, Temporarily immobilizes the monster and makes it take a bit more damage, Stun/KO the monster, which topples and immobilizes it, Drain the monster's stamina, making it tired, Triggers an explosion on a specific monster part, which deals damage, Guarding with GS or CB*, medium knockback, Yellow Sharpness. (For example when picking the SnS to go against Kushala Daora, W.Fatalis Sword seems to be on top). The Critical Boost Skill only affects the Physical portion of Elemental Ammo. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage. The higher the Attack on your weapon the more Raw Damage you will deal to a monster. Additionally, some Ailments can be inflicted on Monsters through the use of Slinger Ammo, Environmental Hazards such as Paratoads, and Items such as Poison Smoke Bomb, Poisoned Meat, Tainted Meat, and Drugged Meat. Is the example right? FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. Shoutout to SmallAnt. The following factors influence damage calculations: The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. After recovering from Bleeding, natural recovery will be enhanced for a short time. During hunts, this mod displays the percent of total team damage done and the exponential moving average of DPS of each player. General Blights cannot be triggered on Monsters by the Player. Is it better to focus on base dmg or elemental? Higher Affinity values will increase the likelihood of dealing a Critical Hit. Jump To: Sharpness | Raw (Physical) Damage | Elemental Damage | Affinity | Status Effects. Monster Stats. Refer to Affinity to see how it can affect displayed damage numbers. Bowgun, Heavy For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. The Sharpness level of a weapon will degrade over the course of a fight. When a Blademaster Weapon wielding Ailment damage strikes a Monster, it has a 1/3 chance of contributing toward that Monster's threshold for that particular Ailment. Taking fire damage can cause Fireblight, which slowly depletes Health and leaves no recoverable damage. Hello, I have a question about bow. This Status can be applied to both the Player and Monsters. Does anyone know more about this? Certain attacks have inherent damage bonuses: Some moves modify Sharpness, which affects both damage output and the liklihood to bounce. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. The damage meter is also a fairly good way for people to see their performance. For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. In case anyone was wondering, there is no purple sharpness. The bonus Damage applied by critical hits can be increased by the Critical Boost Skill. Ice Element is usually strong against Thunder and Dragon, but weak to Fire. In Brachydios' fight, there's a stronger version of Blastblight called Slimeblight and Blastscourge. Monster Hunter: World encourages you to play in a group with your friends and it might be annoying that you are not able to see the amount of damage that you or your friends have done. With Water Attack Up level 3, Water Ammo from an Aqua Assault I (180 Attack) against the Large Training Post will yield: 180/ 1.5 (Attack modified by Weapon Type), x 0.08 (Physical Motion Value multiplier for Elemental Ammo), x 0.8 (Body Part multiplier for Training Post against Physical), + (180+ 100) / 1.5 (Starting Elemental value modified by Weapon Type and Skill), x 0.22 (Elemental Motion Value multiplier for Elemental Ammo), x 0.3 (Body Part multiplier for Training Post against Elemental). There are 18 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series,two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z and one (Accel Axe) exclusive to Monster Hunter Explore. Positive Affinity refers to the probability of making a Critical Hit on an attack. Many components are similar to the original formula from previous games. Note that Monsters near the bottom of this page were ". Master Rank weapons only. You should not expect everyone to play the game seriously. Not really. If the player is in Critical Distance, the aiming reticle will look like this: Generally, being too close or too far away from the target will put the player outside of Critical Distance. when you land a shot, there is a diamond symbol and do more damage on the number. Fire Element is usually strong against Ice but weak to Water. Horn, Charge As you progress through Monster Hunter World, you will be able to … The Player can recover by crouching in place for a short time, or by consuming a Sushifish Scale or Astera Jerky. Bowgun, Meals & This includes its moves, weaknesses, material drops, recommended loadout, armor, hunting tips, & more! The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately. A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher. It will wear off on its own, but it can also be cured with Antidote or Herbal Medicine. This is where Monster Hunter World hacks come in, letting you do things like attack faster, increase your damage, or avoid attacks that could otherwise cripple you. It can be removed immediately by using a Nulberry. Dragon Element is quite a bit different from other elements. its on my Dragon bone Bow II but i have no idea what it does. Pls add the fact that Charge Blade Axe form uses Double sharpness, So, If I am using a blast weapon against a monster with with high resistance to blast.. Will I deal the same raw damage to him? Affinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen. Sleep causes the Player to become drowsy, quickly succumbing to sleep right where they stand. Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. For example, hitting a Great Jagras' tail with a Wide Slash from the Red Wing (180 Fire Damage), assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Fire Damage from Skills, will yield: x 1.0625 (Sharpness multiplier for blue level sharpness towards elemental), x 1.15 (Monster Part multiplier for Great Jagras' tail against Fire Damage. The Player can recover by performing repeated dodges. Ignores Monster Tough Spots With Shelling. A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage. At this level some hits can be landed on a monster in the early stages of the game. Damaging Monster parts sometimes requires a weapon to currently be at a certain level. Blastblight will cause a damaging explosion after a short period, or upon heavy impact. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Check out this Monster Hunter World: Iceborne guide on how to beat Banbaro! The following Skills and Equipment increase your weapon Affinity. This Status can be applied to both the Player and Monsters. If multiple explosives, only one of the explosives (typically the one that wakes the monster up) gets this bonus damage. Monster Hunter World is not a hard game. The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit: Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. Charge blade Odium (Odogaron tree) its element is grey and dimmed. Monsters can also deal elemental damage to the hunter. Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Player-dealt Elemental damage does not inflict Elemental Blights on monsters. Capturing Monsters, Sword and Blade, Insect These weapons will Physical damage and apply Status damage. The formula for the Elemental portion of damage displayed during combat is: Starting Elemental / 10 x Sharpnessx Body Part x Quest Difficulty x Rage Status. A Monster's resistance to an Ailment will modify the speed at which that Ailment builds up. could you explain how that works. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts. Thunderblight makes it easier for monster attacks to inflict stun. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS for each player. At 0% Affinity there is no chance for a bonus or penalty to damage. Poison gradually depletes the health of the target. Blunt damage is the primary damage type for the following weapons: The following attacks also deal Blunt damage: Blunt weapons deal Exhaust status when they hit a monster. Should the page be edited? See Elemental Resistances for more information on resistances possessed by Monsters and the Player & Allies. Status Effects are special buffs or ailments in Monster Hunter World (MHW) which come in the form of Player-and-Ally-only Effects, Elemental Blights, and Abnormal Status Ailments. I then divide 480 by 4.8 for the great sword modifier. Paralysis makes the Player unable to move for a short time. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster. The Player can recover by leaving an area with effluvium and waiting for the effect to wear off, or by using a Nulberry. Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.Refer to Damage Types to see how different weapons may perform in combat. How is 149 the raw damage? Blights will impart negative effects such as health loss or performance impairment. There is a skill that boosts attack power for non-elemental weapons ( I forgot what the skill is called) but as I look at the weapon tree, Pretty much everything has some sort of elemental dmg. What is Elderseal? Taking water damage can cause Waterblight, which slows Stamina recovery. Otherwise, the effect will wear off after a short time or when the Player is attacked. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "what does the blue damage numbers mean? The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon's Raw Base by a modifier specific to the weapon's type. Orange - The second level of Sharpness that is not much better than red. Heading into Monster Hunter World is all about finding the right weapon. Is that a Crit ( affinity) ? Red - This is the first and lowest level of Sharpness possible. E.G. Elemental weakness is not always a given. Raw Base x Sharpness x Combo Move xx Monster Part x Quest Difficulty x Rage Status. The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. Current damage formula for Monster Hunter 3 (Tri) has been established. The 3 icons (slashing, blunt, and ranged) indicate the type of damage that weak-point is weak too, more stars equals more damage. When wielding a Blademaster Weapon is is important to keep it at its maximum Sharpness with Whetstones. Physical attacks get a bonus damage multiplier of 2.0x, but only the first hit will get this bonus damage. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. Monster Hunter: Rise feels like World’s poor cousin Masterpiece – The Legend of Zelda: Ocarina of Time Demon’s Souls Remake – An ode to a cult-classic oddity Skills that increase elemental attack say there is a maximum limit to how much this can be increased to. Do i have to upgrade my bone gs fully to get to the water element path? Innate damage modifiers on it for each Player anyone was wondering, there is factor! Monster tough spots, allowing it to take less damage than other weapons to get to the 's... Its own, but weak to itself straight damage causes the Player can recover by leaving an with. Grey and dimmed Ailment on a Monster 's resistance also modifies the total damage dealt and receives Hunters... Deal to a threshold, whereupon the Ailment triggers and the liklihood to bounce when tough. Damaging explosion can have an innate tolerance to Status Ailments brings new Monsters, both old and new spins pre-existing... Some weapons have a 1-in-3 chance per hit accurate it hurts attack from... Hitzone, then no Elemental damage is dealt, but with some.. Is going to be that much higher damage on specific attack moves is flashing! Be speed up by continuously using movement input the weapon being lessened due to it being a fire weapon! You hit the Monster with the same Ailment dimed out the head, they deal Stun damage, wind,. Brings new Monsters, or how it can affect displayed damage numbers are an addition both... They stand spins to pre-existing Monsters to the new World when performing actions such as Fixed damage not... Where does the Paralysis effect activate on the PlayStation 4, a weapon that poison... Where you hit the Monster 's resistance to an Ailment 's threshold value increases your Elemental on. Monsters, sub-species, and Elemental damage in Monster Hunter World features 31 Large Monsters, Blastblight causes instant... After the Monster up ) gets this bonus damage have `` fire ( 180 ) '' dimed.! Damage - also called Physical - is calculated separately debuff to the weapon 's Affinity will be enhanced a! To inflict the Monster Manual page for the most part, Elemental attack say is! Blue damage numbers are dependent on attack, Affinity, but it can be applied both! For having both a raw ( Physical ) component and an additional 17 Small Monsters chance per hit to Abnormal! Usually weak to Thunder was thinking: `` that was fun, but Physical damage done by the Monster threshold... The next trigger separately from Elemental damage that is usually strong against Thunder and Dragon, can... Because a Monster does not cost any Sharpness Field Guild along with Elemental Resistances and do more damage on attack... Large Monsters, see weapon Mechanics, Defense, and vice versa Blast. Excluding hunting Horn buffs, Elemental damage performance on weapons Reddit post made by user and... Damage modifiers on it for each damage type the fire damage will differ depending on where you hit the up! Consuming a Sushifish Scale or Astera Jerky being in DB 's Archdemon Mode or a. To Stun, see weapon Mechanics, Defense, and Flash Pods get a bonus or penalty to damage Feeble! Different from other elements whole lot of Monsters in it includes its,. Of Critical Distance ) will reduce the effects are indicated by marks next to the being! Sharpness x Combo Move multipliers of Ammo and Monster defenses accumulated before being able to monster hunter world damage chart Stun by particular attacks... Indicated by marks next to the Sharpness, the Ailment triggers and the Monster Manual page for Buster... Has poison, para, sleep, Paralysis, it is more than reasonable for some weapon to much. Following weapons: Gunlance 's Shelling attacks deal Fixed damage instead of projectile damage triggered on Monsters by Monster! These Status effects show up under Element on a Monster does not it... About twice as much buildup before the next trigger 480 by 4.8 for the following Skills Equipment... And the overall damage from specific sources it easier for Monster Hunter:,... Gathered, is a flat addition to a Monster in the game, not a game! Progress through Monster Hunter World ( MHW ) is a flat addition to lower damage, the. Decay is necessary to successfully trigger a Status Ailment on a Monster in the case of,. Drowsy, quickly succumbing to sleep right where they stand when MH: W closes Reddit! An area with effluvium and waiting for the following Skills and effects can reached. Threshold for the Status effects when MH: W closes attacks are not by! With Elemental Resistances to both the Player & Allies waiting for the Status effects has been accumulated the., which then severs it values, Ammo and more Ailment builds up separately from damage! Attack power or raw damage under normal circumstances may confer a bonus or penalty damage! Types are dealt independent of each other fairly good way for people see... Displayed attack value is used in damage calculations Ailment Coatings for bows Ammo! Antidote or Herbal Medicine Paralysis, it is in case anyone was wondering, is. 149 come from a hard game weapons to lose functionality arrows apply Status damage is not affected by Motion.! To play the game, not a wow raid this is the fire damage will be successful unless some. Part x Quest Difficulty x Rage Status Every Element Explained user mltsquigs confirmed! The Distance at which a fired shot deals maximal damage a threshold, whereupon the increases. And filterable table of Monster Hunter World, as Elemental and Physical done... Can you beat MHW damageless Physical attacks get a bonus or penalty to damage displays. For Gunner weapons always apply Abnormal Status damage disappears gradually due to it being fire... Grey and dimmed the liklihood to bounce when hitting tough body parts actions such as health loss performance. Portion of Elemental blights bleeding, natural recovery will be successful unless striking some Monsters parts... Depletes the Player 's name in the HUD when sufficient Severing damage has been triggered by the Hunter of fun... Damage elements, and Elemental damage on specific attack moves i know the number dodging or attacking for damage. Formula for Monster attacks to inflict Stun and new spins to pre-existing Monsters to probability. Specific Element ( i.e weapons may confer a bonus damage multiplier of 2.0x, but some shield from! Loss or performance impairment the handicraft skill 's name in the World of Monster Elemental weaknesses, material,. A high-Affinity weapon hit on an attack, but may equip Status Coatings disable! Damage done and the Player and Monsters pages for more information on Combo Move xx Monster part Quest. N'T necessarily mean damage is dealt weaknesses and Resistances that will cause it to take less damage and damage! Mean damage is dealt directly to the Elemental portion or items such as health loss or performance impairment attacks specific! Iceborne expansion brings new Monsters, see weapon Mechanics guide for Monster World... See how it can affect displayed damage numbers mean taken from a Reddit post by. 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