If the bus powering a system fails in X-Plane—that is, if the battery and generator for the bus are off, the bus cross-tie is off, and there is no APU running for the bus–that system will fail. checking the lift and drag vectors (by pressing the keyboard’s / key by default) and confirming that they appear as expected. Clicking this button will insert a new station between the stations on the left and right sides of the button. At the top of each station is an input field controlling how far behind the reference point this particular slice will be. The hierarchy determines draw order. The tip chord, likewise, is the width in inches at the propeller’s tip, where it is farthest from its mounting place on the aircraft. All generic instruments reference a PNG image file. Figure 4.14: The three settings for each slice of the propeller. If a plane is not very stable in pitch, users may want to “lock it down” a bit. Different airfoils have different lift and drag properties at different speeds and angles of attack. When modifying the flight model to match real-world performance, be careful that you do not modify your aircraft in a way that ignores the real-world meaning of the parameters you are changing. Call the file something like switch–1.png. (Note once again that these boxes will only actually do something to the wing if the control surfaces have been set up as described in the sections “Specifying Ailerons, Elevators, and Other Surfaces” and “Specifying Flaps and Slats” above.). If your aircraft has an inlet, you can set how efficient it is using the “RAM-Inlet pressure recovery” box just below. Note: If you are using custom-assigned sliders, you should begin with slider #24 and move to lower numbers as needed, since actual sliders in the instrument panel (but_command_slider) will be numbered beginning at 1. Likewise, your wings might be located ten feet behind the reference point, angled a few degrees back. A blade is most efficient at a given angle of attack, so this increases or decreases pitch to set the right average angle of attack across the prop blade. You can use the tabs along the top of this window combined with the radio buttons on the left to select which specific part you will edit. When creating a weapon, first select its type in the Weapon Specs box on the left. Use the Engines 2 tab of the Engine Specs dialog box to set the position of the center of the engine’s thrust (as described in the section “Features Shared by All Engine Types” above). These weapons will be present on the aircraft each time you open it in X-Plane. How far left or right? Note that the “transmission losses” value should include all drags on the engine, including any generators, belts, chain drives, etc. The wing section will be divided into this many pieces of equal size. For information on working with paint textures on the aircraft, see Modifying the Appearance of an Aircraft. (This can also be done by the automatic wastegate in a turbocharger-in this case, the same box should be checked.). Figure 3.8: The left and right arrows highlighted. The second file may not have any of the aircraft’s bodies outlined in it- depending on your use of the “use second texture” checkboxes in the Visual Texture Regions dialog box. For a rocket engine, this center of thrust is usually the center of the exhaust nozzle. The Section tab displays a cross-section view of the fuselage, sliced into a number of pieces. The dataref for a slider can be used to animate an object or a generic instrument (or anything else, for that matter). constant tip Mach – a propeller which adjusts its speed so that its tips always move at a constant Mach number, usually resulting in a more efficient flight than constant RPM propellers. Figure 3.25: Customizing an aircraft’s chord size and position. To configure the engine’s starter, start with the “starter torque” and “starter design RPM” parameters, located in the “Starter” box of the Start/Spoolup tab in the Engine Specs dialog, and seen in Figure 4.29. However, in some cases, it is desirable to not have all your sections vertically aligned. Using the parameters above, you can create a basic gear with wheels and a simple strut. Remember there are two steps to tuning these autopilot controls: Decide how to move the bars (CDI gain and CDI Thus, the thrust specifications from a manufacturer may be under-rated. The only thing significantly different about setting up multiple engines is the use of the Engine Specs dialog’s Trans/Radiator tab. In this case, you can add more wing sections by launching the Misc Wings dialog box from the Standard menu. To change the unit of measure, open the Viewpoint dialog from the Standard menu. Enter zero for wheels that do not steer at all. Coordinate Plane Graph Maker, free coordinate plane graph maker software downloads Chord length – the distance between the leading and trailing edges of an aircraft’s airfoil. Additionally, you can set the distance above the reference point for the center of buoyancy using the “vertical center of displaced air” value. Check this box, then set the maximum retraction as a ratio of the wing section’s semi length. Set the aircraft’s unique tail number, which will be used both for air traffic control communications and for the tail number “instrument” available in the aircraft’s instrument panel. Furthermore, each wing section can have its cross-sectional shape (its airfoil) set independently of other sections. Checking the box labeled “variable incidence” in the Airfoils dialog box (seen in Figure 3.27) will allow you to change the wing’s angle of attack in flight. These engines are numbered as they are in the Engine Specs dialog box; the engine on the far left in the Engines 2 tab of that dialog box corresponds to the checkbox on the far left here, and so on. For instance, in Figure 5.2, the cycle time for the slider on the far right would be set using the “#3 time” parameter in the Systems dialog’s Sliders tab. ), The hardware in use (if the issue only occurs when using certain hardware), The exact steps (as specific and step-by-step as possible) required to reproduce the problem. The points that make up the left side are mirrored on the right, similar to the way the half-slices of the Section tab’s cross-section view are mirrored to form a complete slice. Figure 3.41: The Dock Ports tab of the Viewpoint dialog box. Be sure you are using the latest version of Plane Maker (this includes making sure you aren’t using an outdated shortcut). Note: If you are using a retractable gear, you will want to do two things before trying to specify the gear’s properties. Figure 8.2: Editing the portion of the image used to texture the left side of the fuselage. The simulator will automatically reduce these settings as the plane speeds up, because it knows that at high speeds it is better to enter smaller control deflections to keep from breaking things! It needs to have four right angles and a corner at point (4,3). The PNG must have its –1 shadow layer changed from RGB+alpha to gray-scale, no alpha. Figure 3.38: The “aircraft has a nacelle over this engine” checkbox. The compressor’s frontal area only has a significant effect on drag at low throttle settings. Figure 2.3: The available fields in the Author dialog. We have said that the wing section is broken into a number of equal-sized pieces. Coordinate plane activities are fun for students. At g loads more than 50% above these values, if the appropriate settings are enabled in X-Plane, structural damage will occur-probably in the form of a wing being torn off! Next you would need to set the weight by following the section “Setting the Weight and Balance” and how the fuel is distributed in the tank(s) by following the directions in “Configuring the Fuel System.”. Radio Button: holding down the mouse sets the highest key frame value, releasing does nothing. When it does, it increases the amount of oxygen available during combustion. If “draggable” is true, the user can drag the pointer (like a bug) to set the dataref, and “click radius” defines the hot spot size. In that box, the “critical altitude” setting is specified in feet above mean sea level. This allows for much greater accuracy in placing the individual radius points of a cross-section than can be achieved using a mouse. The last option available in the Propeller tab is the angle of incidence for each piece. The X and Y offsets are pixel offsets to position text drawing relative to the instrument. There is a “gear extended” pair of parameters, and there is a “gear retracted” pair. Specifically, this is the frontal area of the engine compressor, calculated as π times the radius of the compressor for engines with the whole of their (round) compressors open to drag effects. The final check box should always be on or you will not be able to see the aircraft from the outside. *Extras: Try drawing different shapes with similar properties. If you need more wing sections than are present in the Wings dialog box, you can add more sections using the Misc Wings dialog box, as described in the section “Adding More Wing Sections” above. Here, you can set two versions of both the root and the tip airfoil for each wing section. They are mirrored like this because the left side view itself is mirrored on the right; thus, the top view, for instance, shows the top half of both the left and right sides. Avionics Master Switch + Bus 1 - the instrument gets power from bus 1, but only when the avionics master switch is on. This number is determined by the amount of inertia the engine has, and is applicable only to turbine engines, such as turboprops and jets. In any case, you will probably want to add 2 to the number of sections you had in mind to account for the fuselage’s two closed ends. Figure 3.39 shows a wireframe view of a nacelle, side-by-side with its skinned counterpart. The key frame table should be set to “linear” (e.g. Since most designs warrant the maximum of nine radii per side, each of your slices will probably be composed of nine points. Figure 5.2: Three sliders in an instrument panel, whose numbers are displayed by pressing the Alt (Option) key. “sim/cockpit2/switches/custom_slider_on” – which can control where the slider SHOULD go. The properties of a generic instrument must be set using the options in the “Properties” box in the bottom left corner of the instrument screen. Skewing is not recommended for instruments that can be dragged. This means you are free to copy, share, and adapt the works so long as you give Laminar Research (creators of X-Plane) credit and release your work under a similar license. Examples of these include the aircraft’s tail number, the location of its lights, its weight and balance, and the sounds the aircraft produces. The jet-assisted takeoff (JATO) weight is the weight added by the thrust-adding rockets. Set the number of buses, batteries, and generators using the corresponding parameters in the “Batteries, Generators, and Buses” portion of the dialog box. Of course, Plane Maker can also be used to model an aircraft that you already have and fly every day, helping you to keep up your stick-and-rudder and instrument skills. In the right column are the RPM values at which the engine redlines and idles. Coordinate Plane Game free download - Game Maker, Game Speed Changer, Wise Game Booster, and many more programs Beneath the propeller number and type settings is the “number of blades” control, as seen in Figure 4.7. These typically work by adding some input in addition to the joystick/yoke input in order to make the craft do what the pilot wants. A good starting point is 0.2 degrees. 3-D Panels are an advanced feature of X-Plane; if you are not making a 3-D cockpit object you do not need to use this feature at all. Figure 4.23: The columns for redline, yellow, and green ranges in the Limits tab. This makes sense; the nacelles are attached to a particular engine, not to the aircraft as a whole. The ‘log.txt’ file will tell us a lot of information about your system that will speed up bug analysis. Lighting box are not used the starboard-side propeller would be heard in X-Plane you! 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